AI retrofits now upgrade space port sizes when appropriate (e.g.Increased number of construction yards on default space port designs by 50%.Increased number of mining components on default AI mining station designs.Ensured that AI base designs always have armor.Adjusted some default AI ship designs (e.g.Fixed bug where some ship designs would be repeatedly auto-created even.Tech Focuses from Empire Policy, optimized design components Tweaked AI research project selection to give priority to: special race tech,.In the grid below, instead of all designs. Changed "Save Designs" button in Designs screen to save all selected designs.Fixed bug in Designs screen where filtering design types would alwaysĮxclude obsolete designs (even when 'Show All Designs' was selected).(from Empire Policy) and race-specific techs Improved AI selection of research projects so that better uses tech focuses.Ships are not auto-retrofitted when their role is set to not auto-retrofit. These changes to all individual ships/bases of that design. Toggling the auto-retrofit settings in the Designs screen now also propagates.Auto-retrofitting no longer downgrades spaceport sizes when population isīelow threshold at a colony (but will still upgrade spaceport sizes when.Ensured that new designs properly obsolete old designs of the same type (e.g.Reviewed base AI design templates for all ships and bases so that AI designs.Also have multiple new tech focus settings (now 6, instead of 2) whichĪre used to guide which research projects the AI selects.Thus each race now has a particular set of focuses for their ship and.Many shields, engines, weapons are used, etc. Can now fine-tune how designs are generated with settings like how.Added new AI design settings in Empire Policy screen.Added extra filters to designs screen: Show Latest Buildable Designs, Show.Optimized designs now properly have their Date Created reset to the currentĭate and Build Amount reset to zero when loaded.Starting designs for new empires now more accurately reflect starting tech.Significantly better than best buildable optimized design The AI will now create new designs to replace optimized designs if tech is.Improved Design selection for pirate ships so that they do not prematurely use.When attempting to fit within construction size limits (armor is now higher Altered order in which components are dropped off AI military ship designs.Fixed bug where abandoned ships would sometimes have multiple different.Please note: Distant Worlds – Legends REQUIRES ownership of the original full Distant Worlds game, including the Return of the Shakturi expansion. The update is comprehensive and will bring all versions of Distant Worlds: Legends to version 1.7.0.16. To get the update, click here to go to the download page for Distant Worlds - Legends. Fleet handling for both player and AI factions has also been improved, as well as ship management for the private sector. Players will now be able to save optimized design templates for any faction and also have the ability to set detailed design policies for their empires. The update improves player and AI ship design, including improvements to the design screen itself. To celebrate this huge update, we are placing all Distant Worlds titles on sale for two weeks, starting today and ending on September 4th, at 33% off! That means that Distant Worlds, which is normally $39.99 for the download price, will now be $26.99 and the two expansions are reduced to $16.99 from their normal download price of $24.99! This is a great opportunity to pick up that extra expansion you’ve been waiting on or jump into the whole series. The comprehensive update includes a ton of improvements and fixes that boost performance and the overall gameplay experience. We are excited to announce the release of the massive v1.7.0.16 update for the award-winning space strategy game Distant Worlds - Legends.
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